Stratosquare |
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Back to life
From now on, the “Oze” project will be know as… Stratosquare!!!
The team now consists in 3 people (welcome back James!).
Things are going slow and steady. Still working on the terrain generator. Right now it builds 10x bigger worlds than the GML version in 1/10th of the time.
Expect almost-infinite worlds to explore. I know you love screenshots…
XNA up and running. From now on, the team consists in two people (wohoo!)
Welcome aboard Ubersoldat!
(The attached images are screenshots of the new terrain generator, much cooler now!)
…when I learn XNA.
New computer, finished my exams, fixed that #@|~!”·$!! bug that made the player go faster in some places, got a new job, got plenty of free time to code.
=)
Uploaded new version.
Changelog (0.2):
-Switched back to the old tile system and tiles for better performance.
-Important speed improvements.
-Temporary disabled critters.
-Changed rope gameplay.
-Added floodings.
-Added debug information to the HUD (you can switch it off by pressing F3).
-Fixed “floating rope” bug.
-Fixed “trespassing rope” bug.
-Fixed some collision bugs.
-Fixed many other bugs.
You can get the new version here:
My computer broke… I’m going to need a few days to repair it or maybe buy a new one, but anyway, it means that the next release is going to take a little longer.

As Promised, here it is a playable demo of what I have so far. Hope you like it!
Download it here:
I’ve finally decided to stick with Game Maker so… back to work!
Working on buildings, here you go the 1st sprite =)
I’ve finally decided to move the game from Game Maker to Unity.
That means:
I’ll stick with 2D graphics but I may use some of the 3D capabilities (water simulation maybe?). I think this is on the best interest of the game.
In the meantime, this blog will be about my progress in Unity. Hope it doesn’t take too long…